Welcome to My Blog

This blog is created in partial fullfillment of PM5402, a Master degree
course at Universiti Brunei Darussalam. My country, Brunei Darussalam is
currently experiencing several major educational changes through a newly
proposed system known as the National Education System for the 21st Century or
in Malay, Sistem Pendidikan Negara Abad Ke-21 (SPN21).

The significance of enhancing teachers' quality becomes the core in the process of our
educational reform, where teachers must take the responsibility to accomplish the
intended goals in our education system. This informative blog is designed to
allow teachers and administators to view some new information related to Primary
Mathematics Education. To support teachers to comply with the new demand in our
new education system, some useful teaching resources are either available or
could be located through this blog.

Wednesday, 11 March 2009

Using PC Logo to Develop Mathematical Thinking

Before exploring PC Logo, my first impression was that I could only use PC Logo for drawing 2-D shapes. However, as I explored it for the purposes of PM 5402, at the same time, I started to gains some ideas on how pupils could use PC Logo for developing their Mathematical Thinking. The five arrows will link you to 5 interesting lesson plans on how you can use PC Logo for teaching primary pupils. Through trial-and-error processes, I was able to come up with interesting patterns, and I also made some suggestions on the commands to be included.

Lesson Plan 1 - POLYGONS MANIPULATIONS
(for Year 4 - 6)
This lesson starts with conventional geometry and later lead to simple fractal geometry.
Lesson Plan 2 - TURTLE MAZE CHALLENGE
(for Year 4 - 6)
In this lesson, pupils are required to move the turtle from the starting point of the chosen maze until the end of the maze.
Lesson Plan 3 - WHAT SHAPE IS THE TURTLE DRAWING?
(YEAR 1)
In this lesson, pupils will see the turtle moves step by step to form regular shape, but they can not see the line(s). Then, they are asked to guess the shape. Later, they will know if they have guessed correctly or not when they witness the turtle draw the actual shape.
Lesson Plan 4 - TURTLE STORY
(Year 6)
Here, I created an interesting and informative fictional story about an adventurous young turtle called Explo, who wanted to run away from his family and live in town. At the end of his journey, Explo...sorry, if you wish to know the end of the story, please click the arrow. From the story, the pupils are given a task to draw the path of Explo's journey.
Lesson Plan 5 - SHOW THE TIME
(Year 6)
I tried to create a lesson plan that relates 'Time' and 'Angle'. Half way, I found that it was quite difficult to produce an accurate angle to show the Hour Hand of the clock. Then, I found the website that explains the equations to solve the problems. Unfortunately, the equations are too advance for the primary pupils. Instead of using the equation, I have suggested some alternative strategies to solve the problem.




Sunday, 15 February 2009

Enrichment Activities to Develop Understanding in Geometry

The “National Study of Student Competency in Mathematics and English (NSSCME)” which was a joint study between Brunei Ministry of Education with the education assessment consultant Australian Council of Education Research (ACER) was conducted in Brunei last year. The overall result was not very impressive. Similarly, the author also found that the overall results in the PSMO national competitions (2006-2008) were unsatisfactory.

Questions on geometry are universal either in the school assessments, the national Olympiads, international competitions or even in the international assessments such as the Trend in Mathematics and Science Study (TIMSS) and the Programme for International Student Assessment (PISA). The questions were very challenging and required special skills to solve them. Click on the arrow at 'link 1' below to see the examples of questions on geometry.

Link 1

The number of countries participating in the international assessments is increasing. Those countries are benchmarking their students’ standard in Mathematics with other participating countries through these assessments. Due to the significance of Mathematic, it is not impossible that one day Brunei will participate in any of those international assessments. The contents in the Primary Mathematics Curriculum alone are not enough to provider our pupils with the skills and knowledge required to solve such questions in geometry. Teachers are occasionally reminded to go beyond the content syllabus. Here, the author is suggesting teachers to use the Euclidean Dynamic Geometry (DG) Software as an options to foster pupils’ critical thinking; observing abilities such as recognizing special figures and relations from geometric figures; and to achieve deeper understanding in geometry.

Play the media player below to see short demos on how geometrical figures can be created using the Euclidean DG.

Demo Part 1


Demo Part 2


Demo Part 3


Click ‘Link 2’ for the step-by-step procedures to carry out the activities in the classroom.

Link 2




Euclidean Dynamic Geometry

As quoted from the website below, "Euclidean Dynamic Geometry (DG) allows creation of geometric shapes transforms (rotation, symmetry). Moving a shape will also move shapes dependent on it. In Euclide you start by placing some free points, then you create objects using these points: lines, circles, line segment, circle arcs... each new figure can in turn be used to compose new shapes". Those who need to know the features that ‘Euclidean DG’ offer for creating geometrical shapes are available at the following address:
http://wareseeker.com/Graphic-Apps/euclide-0.3.2.zip/3508427

*Scroll down the webpage before you can see the features.

Thursday, 5 February 2009

INTERACTIVE GAMES (MULTIPLICATION)

The Ultimate Multiplication Table Tutor for primary level (Year 1 - 6)

GAME 1 - TIMEZ ATTACK



To download the game click on the picture or go to the following address:

http://www.bigbrainz.com/Download.html

size: 50.7 MB (this may take sometime to download but it is worthwhile to wait)

Timez Attack is absolutely the most fun and effective way to learn and practice your multiplication skills. Find your way through the dungeon maze and foil those who would get in your way. You will develop your math skills while defeating a host of challenging obstacles and characters.

Timez Attack featured 3-D game experience. Timez Attack keeps your score and charts your progress. Master Timez Attack and master multiplication. Great for all ages and skill levels.




GAMES 2 - MATH MODEL



To play the game online, click on the picture or go to the following address:

http://www.multiplication.com/flashgames/MathModel.htm

This game may be used by teachers to support the primary pupils especially for enhancing pupils skills in Mental Computation. The girlish setting of the game is suitable for female pupils. The Maths Model Mix and match clothes to come up with your favorite outfit. The more math problems you get right, the more clothes you have to choose from.

GAME 3 - MONSTER MATHS


To play the game online, click on the picture or go to the following address:


If the Math Model is meant for girls, the Monster Math suits the boys. Pupils who answer the multiplication problems correctly, may earn more monster parts. When you have a good supply of body parts, build the monster of your choice.

Wednesday, 4 February 2009

VIRTUAL MANIPULATIVES IN PRIMARY EDUCATION

There are various literatures and articles write-up about the teaching of mathematics with technology. One of the topics that has been discussed recently and need to be acquainted with teacher is ‘Virtual Manipulatives’. To help teachers having a clear overview on Virtual Manipulatives, this section started off with giving definition on Virtual Manipulatives from the discussion available in the web-sites and later went on to talk about:



  • The Characteristics of Virtual Manipulatives.

  • Roles of Virtual Manipulatives (choosing good Virtual Manipulatives and how they can be used effectively in the classroom).

  • Pessimistic Views on Virtual Manipulatives.


What is Virtual Manipulatives?

There are various definitions of Virtual Manipulatives stated in the web-sites. Bolyard, et. al. in Deubel, P. (2008) clarified that there are Static Virtual Manipulatives and Dynamic Virtual Manipulatives found on the Web. However, they commented that static models are not true virtual manipulatives because static models look like physical concrete manipulatives that have traditionally been used in classrooms, but they are essentially pictures and learners cannot actually manipulate them. They consider that the authentic definition of Virtual Manipulatives matches with the definition of the Dynamic Virtual Manipulatives as an interactive, web-based visual representation of a dynamic object that presents opportunities for constructing mathematical knowledge.

On the other hand, Leatham (2007), defined the dynamic virtually manipulatives as hands on technology instruments. This means basically that the person using the computer is controlling what is on the screen instead of watching it like you would a television.


Characteristics of Virtual Manipulatives

Virtual manipulatives have a range of characteristics, such as pictorial images only, combined pictorial and numeric images, simulations, and concept tutorials, which include pictorial and numeric images with directions and feedback (Bolyard, J.J., Moyer-Packenham, Salkind, 2008).

Deubel, P. (2008) stated that virtual manipulatives are currently modeled after concrete manipulatives such as base ten blocks, coins, pattern blocks, tangrams, spinners, rulers, fraction bars, algebra tiles, geoboards, and geometric plane and solid figures, and are usually in the form of Java or Flash applets.



Roles of Virtual Manipulatives

In order to help teachers to choose good Virtual Manipulatives which are abundant in the web and to know how they can be used effectively in the classroom, the following points that I summarized from Bolyard, et. al. (2008), Clements. D. H. (2000), Dement, A. (2009), Deubel, P. (2008), Moyer & Reimer (2005), National Mathematics Advisory Panel (2008) and Spicer, J. (2009) might be helpful to teachers.


Good Virtual Manipulatives

Basic characteristics by Dement, A. (2009):


  • no cleaning needed;

  • no limited number of resources;

  • work can be save;

  • have links to other resources;

  • can access anywhere there is computer;

  • allow formatting (potential to alter and add color, etc..).

Virtual Manipulatives are those that can be used:

  • to address standards and to assist with those goals;

  • to keep with the progressive movement of discovery and inquiry-based learning;

  • to focus on investigation and skill solidification;

  • as an additional tool for helping students at all levels of ability to develop their relational thinking and to generalize mathematical ideas;

  • to provide control and flexibility to the learner and serving as a catalyst for the growth of integrated-concrete knowledge;

  • easily and faster compared to using paper-and-pencil;

  • to provided enjoyment for learning mathematics especially for older students (rather than pattern blocks);

  • to cater pupils with different ability, ranged from lesser ability to those of greatest ability. This allows pupils to remain engaged with the content, thus providing for differentiated instruction;

  • to record and replay students’ actions;

  • to link the concrete and the symbolic with feedback;

  • to encourage and facilitate complete, precise, explanations;

  • can expand the horizons of what mathematics pupils can see. (explore concepts not readily accessible in other mediums/ make visible that which is hard to see and impossible to imagine).


How Virtual Manipulatives can be used effectively in the classroom.

  • Teacher may use virtual manipulatives alone or use physical manipulatives first, followed by virtual manipulatives;

  • Virtual Manipulative with other instructional strategies that combine "see-hear-do" activities because pupils/ students learnt best this way'

  • By combining visual (i.e., pictures and 2D/3D moveable objects) and verbal representations (i.e., numbers, letters, words) of concepts and is in keeping with Paivio and Clark's Dual Coding Theory .[ http://tip.psychology.org/paivio.html];

  • Teachers must have an understanding of how to use representations for mathematics instruction as well as an understanding of how to structure a mathematics lesson where students use technology;

  • Teachers must also be comfortable with technology and be prepared for the technical problems;

  • Evidence regarding the usefulness of Virtul Manipulatives in helping children learns geometry is tenuous at best. However, concrete (hands-on) experiences must be done before they eventually transit to internalized abstract representations;

  • Teacher may use virtual manipulatives, either alone or in combination with physical manipulatives because the overall results from classroom studies and dissertations have indicated that students gains in mathematics achievement and understanding in both ways.


Pessimistic Views (Conc) on Virtual Manipulatives

Deupal, P. (2009) own experience confirms that virtual manipulatives may take a while to download, and in some cases, the wait time might be frustrating. Deupal also stated the arguments by various authors that:

  • drill and practice may have a disparaging connotation as a pedagogical tool to teach skills and runs contrary to the progressive movement;

  • computers may not be available or Internet connections are not working properly;

  • might not work fast enough for learners who are accustomed to playing high speed, interactive video games;

  • the footprint on the screen might be too small for learners with poor mousing skills or for those with limited dexterity to click on relevant icons or to perform the spins, rotations, flips and turns required;

  • a reliance might have its roots in the quality of instruction, in part, and failure of the math educator to explicitly state and reinforce the link between the use of the manipulative, and development of concepts for understanding and properties of mathematics to be learned;

  • though manipulatives are useful for introducing new concepts to elementary students, but, in the higher grades, manipulatives can undermine important educational goals such as in terms of developing skill fluency, conceptual understanding, and mathematical reasoning.

More negative prospect..


Klein, D. (2005) stated that overuse of calculators and manipulatives in that students might come to depend on them and focus on the manipulatives more than on the math.


Spicer, J. (2009) noted that integrating technology into instructional practice requires time to learn and to explore ways to effectively implement the technology into their classroom. To some extend, technical assistance may be needed by teachers to maintain the equipment.


The Dement, A. (2009) listed the weak point of Virtual Manipulation as below:



  • Little Gained (little difference from concrete manipulatives);

  • programming manipulatives;

  • access to computer (not available in every home);

  • equity;

  • distraction from learning, more time in class (trouble shooting);

  • too individualized (not much group work);

  • might feel like "do" vs "learn/explore".


References:

Bolyard, J. J., Moyer-Packenham, & P. S., Salkind, G., (2008). Virtual manipulatives used by K-8 teachers for mathematics instruction: Considering mathematical, cognitive, and pedagogical fidelity. Contemporary Issues in Technology and Teacher Education, 8(3), 202-218. Available:
http://www.editlib.org/index.cfm?fuseaction=Reader.ViewFullText&paper_id=26057

Clements, D. H. (2000). Concrete' manipulatives, concrete ideas. Contemporary Issues in Early Childhood. Available at: http://www.gse.buffalo.edu/org/buildingblocks/Newsletters/Concrete_Yelland.htm

Dement, A. (2009). Teaching with Technology: Virtual manipulatives [Online]. Available at:
http://sites.google.com/site/matheducation308/Home/virtual-manipulatives

Deubel, P. (2009). Math manipulatives [Online]. Retrieved from Computing Technology for Math Excellence. Availabe at:

http://www.ct4me.net/math_manipulatives.htm#Role%20of%20Manipulatives

Klein, D. (2005, January). The state of state math standards 2005. Washington, DC: Thomas B. Fordham Foundation. Available at:

http://www.edexcellence.net/detail/news.cfm?news_id=338

Leatham, K. (2007). Article Write-up:What are Virtual Manipulatives? [Online]. Brigham Young University. Available at:
http://webpub.byu.net/millsk/article%20write%20up%201.htm


Spicer, J. (2009). Expanding Horizons through Technology [Online]. Retrieved from The Knowledge loom: Panel Discussion. Available at:

http://knowledgeloom.org/forum_read.jsp?t=1&messageid=1393&forumid=1004&location=8&tool=2&bpinterid=1102&spotlightid=1102&testflag=yes


Monday, 2 February 2009

THE BRUNEI 'PRIMARY SCHOOL MATHEMATICS OLYMPIAD (PSMO)'

The Primary School Mathematics Olympiad (PSMO) is an annual national competition that has been initiated since 2006 by the Science, Technology and Environment Partnership Centre (STEP Centre), Brunei Ministry of Education with the support of Brunei Shell Petroleum Company Private Limited. This academic competition is established in recognition of the growing significance of Mathematics education among the upper primary students in Negara Brunei Darussalam. The objectives of the Olympiad are to improve the competence of the students in Mathematics, to develop their talent and interest in mathematics and to identify potential primary school students with intellectual capacity and skills in mathematics.

The main focus of the Olympiad is Primary 5 and 6 students from all government and non-government primary schools throughout the country. Each school are allowed to nominate 3 of their best students. The questions are based on Upper Primary Mathematics Syllabi for Negara Brunei Darussalam including some general knowledge and current issues in the field of Mathematics, which also will cover intellectual, reasoning and creativity.

In the latest format, all participants will only sit for one round of competition which is held concurrently at specific centres in the four districts. The written test is divided into two sections. Section A consists of short answer problems, while section B consists of challenging essay problems. The time length for the written test is 1 hour and 30 minutes.